I know this is a niche bug, but item stacks with >127 items go invisible clientside, while still being able to be picked up serverside.
Steps to reproduce:
1) Start a server, start a client
2) Somehow spawn in a stack of 127 items, then spawn in a stack of 128. Only one will be visible.
Video attached shows off the issue. Keep in mind this was achieved with modded server software to allow item merging to infinite stack sizes. I stopped after reaching 128 items.
Please do not close this issue because I reproduced it on a modded server.
Update: according to the code I work in, stack sizes are saved and transmitted as signed bytes, whereas they are during runtime stored as integers.
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Comments 3
This is the entire point, you can reproduce this in a completely vanilla world + client by dropping an item, closing the world, modifying the `Count` tag to be >127, and when you load into the world it will simply be gone
Thank you for your report!
However, this issue is Invalid.
Your game, launcher or server is modified.
If you can reproduce the issue in a vanilla environment, please recreate the issue.
Any non-standard client/server/launcher build needs to be taken up with the appropriate team, not Mojang.
Any plugin issues need to be addressed to the creator of the plugin or resource pack.
If you have problems on large servers, such as The Hive and Hypixel, please contact them first as they run modified server software.
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