This is the entire point, you can reproduce this in a completely vanilla world + client by dropping an item, closing the world, modifying the `Count` tag to be >127, and when you load into the world it will simply be gone
This should have been kept as a feature. It allows you to place signs faster in for example mob farms.
Can confirm these issues are related. My bad, when I searched for relating issues the latest one I found was 1.13.
Thank you for bringing this to my attention!
technically mac is also pc, but it should state Windows and Linux
hmm havent been seeing this yet in 1.12 pre6
this is caused by the game sorting items/blocks by ID's like back in dem days of numerical IDs (wich are used internally as far as i know)
Please read http://minecraft.gamepedia.com/Difficulty (scroll down to "Regional difficulty") please, for understanding how it works
I am able to replicate this same bug in normal (client-server) multiplayer in Minecraft 16w43a, eating still works regardless of the visual state of the hunger bar
This is caused by the fact that slimes are seen as hostile mobs by the game, even if they can't hurt you because a specific variable(integer): Size
for this reason, this is technically not a bug
Check if the drive your game is on has enough free space. This is known to happen when you run out of disk space.