When approaching the world border using fabolous graphics, tripwire is rendered on top of other blocks. This can be seen here: https://www.youtube.com/watch?v=y3NE-by0_XU.
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Relates to MC-187669.
From my take on the code, the culprit may be the tripwire's render type compositing "output state" set as "weather target", compared to the typical block translucent render type which is "translucent target". Testing this change did resolve tripwire appearance.
Can confirm. Additionally, the world border interferes with the brightness of the tripwire.