When approaching the world border using fabolous graphics, tripwire is rendered on top of other blocks. This can be seen here: https://www.youtube.com/watch?v=y3NE-by0_XU.
Attachments
Comments 9
Relates to MC-187669.
From my take on the code, the culprit may be the tripwire's render type compositing "output state" set as "weather target", compared to the typical block translucent render type which is "translucent target". Testing this change did resolve tripwire appearance.
Thank you for your report!
We suspect that this does not occur in the latest version of Minecraft.
Is this issue present in the latest version of Minecraft?
This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Can confirm. Additionally, the world border interferes with the brightness of the tripwire.