mojira.dev
MC-233

The portal travel sounds travel.ogg / trigger.ogg swapped / played at wrong time

When using a portal I noticed that the portal travel sound was gone. I was wondering if this is on purpose or if it is a bug. If it is a bug I hope it is fixed soon. 🙂 By the way the sound that doesn't play is the travel sound.

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Gravity

What sound are you referring to?

void

The really freaky one you can hear while sitting in the purple portal block.

Hunter

The sound I was referring to was the portal "travel" sound. When entering
the nether or end it does not play this.

Hunter

By the way I attached the ogg file to this email so you can hear it

Gravity

I'm going to assume this was on purpose. There's a new sound that plays, it sounds like a whooshing sound, but Minecraft doesn't go through the same screen it used to when teleporting, so I have to guess that sound was just removed.

Hunter

Ok thanks for clarifying things 🙂

BuIlDaLiBlE

WORKS AS INTENTED?
Noo... NOPE!
It's really a bug. Where changelog and line with "removed dimension travelling sound"?

FireHunterX

Still it SHOULD play, because although it goes to a different screen when teleporting, all you would have to do was make it so that the sound played on that screen.

Maarten Thijs

man I loved that sound!

BuIlDaLiBlE

Xavier Brown, how? I can make simple mod on Minecraft Forge. I'm not java specialist like Notch

Alex Diener

I really miss this sound. Can't imagine why it would be intended to have removed it?

BuIlDaLiBlE

Alex Diener, yeah!

FireHunterX

But get this: The sound still exists in the Resources folder, so why would it be there if this was intended?

BuIlDaLiBlE

In old versions this sound doesn't plays in SMP, and starting with 1.3 version SSP is deleted, and it doesn't plays now

GerbilCrab475

That WHOOSH sound has always played before the travel sound. Downgrade and go see for yourself. This is indeed a bug that should be fixed.

Hunter

Its been a while since I commented. I really think this is a bug and I really think it should be fixed. The travel sound isn't playing in 1.6.2 and I'm really sad because that sound has always been one of my favorite sounds in minecraft. The reason I think this is a bug and wasn't removed on purpose is that it still exists in the sound folder in the.minecraft folder. I hope mojang fixes this because as I said before it is a very nice sound and goes with the portals perfectly.

Player_Char

It is not intended!! Please, let me vote for fixing! What a beautiful sound is gone!

Pixelgraph

I agree, the sound is so beautiful, it is a bug that should be fixed along with the dimension change messages, instead of a out of place 'downloading terrain' message.

Fluffy89502

Confirmed in 1.7.4 and 14w04b

Anon Ymus

It is not necessary to comment that resolved issues still exist, unless they are resolved as fixed. They will not be reopened.

Roadsguy

What about confirmation that it's intended? The sound file still exists, and the sound had never played in multiplayer to begin with. No change was made to this in 1.3; it just took on the multiplayer behavior. So why would they "intentionally" only put it into singleplayer, and then make no note of removing it?

Alex Diener

Yes, this issue appears to have been closed in error. It needs to be revisited. The whooshing sound was not new at the time this bug was introduced, and the previous additional sound that played still exists.

GerbilCrab475

This needs to be reopened.

Russell Richardson

I'm really sure this change was because of the server integration that occurred in 1.3, it is NOT as intended.

Ezekiel

Reopened. There isn't ample evidence this change was intended.

Roadsguy

Well now that that's happened...

Affects 14w11b. 😛

The_Surviv0r

Hopefully this time they acknowledge it and fix it, it's been in every version and snapshot that use the multiplayer format.

Darian Stephens

As do I, I noticed it was missing rather quickly and it was quite the irritant, I don't foresee this being difficult to solve, though I suppose such a relatively obscure bug could fly under the radar for a while.

Ray

You can make it work on a server with less than 10 lines of code, it has to be an easy fix.

someone314

i beleive this is not intended and is indeed a bug because in 1.2.5 the sound would not play in multiplayer and with the client server merge in 1.3 it must've just been forgotten to be fixed along with all the other sounds that didnt work in multiplayer

Dlawso the Really Lucky Rabbit

Still in 30c.

Gerard Ferrer

I miss that sound too, it was deletend by the internal servers. I hate the internal servers...

Roadsguy

@Gerard – It wasn't "deleted by the internal servers." There was (and is) a bug where the sound would never play in multiplayer. With the server merge, it never plays at all. The merge had so many benefits that there's no reason to hate it. It was bad at first, but not now.

Sarelth

Worked fine for me in 1.8-pre1

Roadsguy

@Neil - You're saying it's fixed? I just tested it; it's not.

Sonicwave

Confirmed for 1.8-pre2.

Sonicwave

Confirmed for 1.8-pre3.

Guillermo Bianchi

I didn't remember this sound... I vaguely got to hear it in my brief first time playing in 1.2.5...

I hope this is fixed soon, as this is one of those little details that I loved (or feared?) the first time I got to the nether.

Dlawso the Really Lucky Rabbit

Still in 1.8.1

Alawnely

One time I played Minecraft 1.0 and I entered the Nether and heard this sound. But when I played the latest version, it doesn't play anymore! This bug is still in 1.8.2, 1.8.3, 1.8.4, 1.8.5, and 1.8.6. I loved that sound!

Evtema3

Confirmed for 1.8.7.

husky2490

Confirmed for Snapshot 15w31a

Sonicwave

Confirmed in 15w31b.

Billsofat

Yep, still here. I really want that sound & message ;-;

Ampflower

Confirmed for 15w36c

Ampflower

I found a way to fix the travel sound not working, add a line of code (MCP code!) after the teleporting to the Nether, The End, and the Overworld.
/*CODE*/entityIn.getEntityWorld().playSoundEffect(pos.getX(), pos.getY(), pos.getZ(), "portal.travel", 10.0F, 1.0F);
Downside of the code is it plays after an entity travels all the time. It gets the entity's world to make sure it works, after traveling.
How ever, it doesn't fix the message.

marcono1234

Use {{Code}} to get inline Code and {code}Code{code} to get a code block:

Code

And could you eventually add the name of the class and the method (MCP names)?

[Mod] Neko

Fixed in 15w43a!

kumasasa

Fix confirmed.

James9270

The sound is fixed, but the "Entering the Nether/End" message is not.

kumasasa

@[james9270]: Please create a new ticket about that with a reference to this ticket. This are two different issues.

BuIlDaLiBlE

OMG am I sleeping? Goddamn fix for the sound is finally here! Though it's not perfect, but I'm partially satisfied.

Dogemy Dogey Doge

After 3 years, the fix finally arrives!

insomniac_lemon

Isn't this fix.... wrong?

I'm pretty sure the original implementation was that travel.ogg played only the FIRST time you visited the nether, trigger.ogg played every time after that.

Now, travel.ogg and trigger.ogg play at the same time, and even returning to the overworld.

Roadsguy

Actually, I remember from playing in 1.2.5 (and more recently seeing videos from before 1.3) that the travel.ogg sound played as you went through the portal (i.e. on the loading screen. I don't really remember how trigger.ogg played back then, it was never removed, and plays as soon as the player goes into the portal (not when they teleport).

Interestingly though, travel.ogg now plays after the teleportation loading screen. Before, it would play when the loading screen starts (with the "Entering the Nether" message).

BuIlDaLiBlE

Roadsguy, you are correct. https://youtu.be/SHcftTOfRaE?t=2m14s

muzikbike

It probably only plays after you exit the portal now because loading times have been reduced.

Swekob

Affects 15w47c

muzikbike

Yet to be fixed on Pocket Edition: MCPE-11139

James (inactive)

Confirmed for 1.8.9 and 15w51b. Here's what it sounded like in 1.2.5.

James (inactive)

Seems to be fixed in 16w02a. The travel.ogg sound is played when the Nether is loaded.

BuIlDaLiBlE

Nope, still the same.

Fenhl (Max Dominik Weber)

The sounds seem to be correct, but it still says “downloading terrain” instead of the appropriate dimension change messages. Affects 16w02a, please reopen.

Dlawso the Really Lucky Rabbit

This talks about the sounds. I think the message is a completely different issue.

Fenhl (Max Dominik Weber)

@@unknown: Do you have a link to that issue? MC-12789 is resolved as a duplicate of this.

Dlawso the Really Lucky Rabbit

No, but Kumasasa said to someone else that it is indeed a separate issue: https://bugs.mojang.com/browse/MC-233?focusedCommentId=257040&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-257040

Fenhl (Max Dominik Weber)

@unknown never opened a separate issue about that, and as long as an existing issue regarding that is resolved as a duplicate of this, I don't see the point in opening another duplicate of that.

agrastiOs

There is a separate issue! It's MC-12789. However, it's marked as a duplicate.

Edit: it seems you are already talking about it.

Hunter

Erik Broes

Confirmed

12w18a

Minecraft 1.4.2, Minecraft 1.7.5, Minecraft 14w11b, Minecraft 1.7.6-pre1, Minecraft 1.7.6-pre2, ..., Minecraft 15w36b, Minecraft 15w36c, Minecraft 15w47c, Minecraft 1.8.9, Minecraft 15w51b

Minecraft 15w43a, Minecraft 16w02a

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