I was playing around with NoGravity on falling blocks, player head falling blocks to be precise.
What I expected to happen was...:
I thought I was going to see my head floating as an entity and...
What actually happened was...:
I got an invisible falling block, even when trying with the default player head. The only way to see where it's located is to toggle the hitbox view (F3+B).
Steps to Reproduce:
Case 1 (default): /summon falling_block ~ ~ ~ {Time:1,BlockState:{Name:player_head},NoGravity:1}
Case 2 (custom): /summon falling_block ~ ~ ~ {Time:1,BlockState:{Name:player_head},NoGravity:1,TileEntityData:{SkullOwner:{Id:[I;0,0,0,0],Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzEwZmEyYWViMzZhZTY5MjhiYjdmZjNkNWI3NzNlZjQ3MmQxMjA1NDUxMzFhNjg5YzJlNWZmMWVlYmM0MDhkMCJ9fX0="}]}}}}
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Duplicate of MC-64634, like all the mentioned blocks, heads/skulls use special rendering, and not normal block models.

Thank you for your report!
We're tracking this issue in MC-64634, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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