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MC-64634

Falling sand - Banners, Signs, Chests, Lava or Water- Don't render until done falling

While messing around with the new Banners I was trying to get them to work as a FallingSand Entity however when I got the command working the banner would not render until it has reached the ground. I also tried it with signs, I assume the closest related block, and it would not render either until it has stopped.

To Reproduce:
Load Minecraft,

Place a [Command Block]

Put the command /summon FallingSand ~ ~5 ~ {Block:standing_banner,Time:99} or /summon FallingSand ~ ~5 ~ {Block:standing_sign,Time:99},

Look above the [Command Block]

Edit: Also happens with water, lava, and skulls.

Linked issues

MC-59149 Falling sand entity textures not working Resolved MC-66213 Summoning a "Falling Sand" chest is invisible Resolved MC-87781 FallingSand entites disguised as chests don´t render. Resolved MC-96797 Falling Sand Chests, Banners, and Signs don't render until they turn into a block Resolved MC-98189 Falling Chest Resolved

Attachments

Comments 19

Added video of the Banner, Sign, and a Fence as a control.

Also occurs with water and lava as FallingSand entities.

Water and lava are WAI - see MC-64222

Jonas Rehnholm

you should update the description and add chest, trapped chest and ender chest.
And add 14w32d to affected versions.
I tested to summon falling sand in 14w32d with the folowing "Block" tags:

  • chest

  • trapped_chest

  • ender_chest

  • water

  • lava

  • standing_sign

  • wall_sign

  • standing_banner

  • wall_banner
    all of them were invisible untill they landed on the ground.

Jonas Rehnholm

all blocks was summoned simultaneously, and at the same height. Therefore all four blocks should be visible in the picture, but they aren't. Tho all blocks are visible when they land on the ground.

9 more comments

Confirmed for:

  • 15w31a also for end_portal and end_gateway

Using it for anything other than the original block might make it not work.

It doesn't work for the ones without blockmodels.

So both this and MC-30663 are WAI. I feel like "Won't fix" is a more appropriate resolution for both.

Glass and glass pane (coloured) show their colour as a non-transparent version with the same block model (even with specific sides that go out (as if there's a block it is attached to)) in 1.13.

 

Gideon Hochstein

Works as intended??? In my opinion this is obviously a bug which should be fixed in the future. I just wanted to put a falling block with the BlockState "player_head" (plus some TileEntityData) on a silverfish. And I thought: "Well, this should be done in a few minutes, if it works with concrete then with player heads, too." Wrong! The game just doesn't allow it. Not gonna lie: I was slightly mad about this. But now this website seriously tells me that it "works as intended". This is absolute nonsense.

Confirmed in 1.16.5!

Bowen

Erik Broes

Community Consensus

falling_block, invisible, rendering

Minecraft 14w31a, Minecraft 14w32d, Minecraft 1.8, Minecraft 1.8.1-pre2, Minecraft 1.8.1-pre3, Minecraft 1.8.1, Minecraft 1.8.3, Minecraft 15w31a, Minecraft 15w35e, Minecraft 15w40b

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