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MC-64634

Falling sand - Banners, Signs, Chests, Lava or Water- Don't render until done falling

While messing around with the new Banners I was trying to get them to work as a FallingSand Entity however when I got the command working the banner would not render until it has reached the ground. I also tried it with signs, I assume the closest related block, and it would not render either until it has stopped.

To Reproduce:
Load Minecraft,

Place a [Command Block]

Put the command /summon FallingSand ~ ~5 ~ {Block:standing_banner,Time:99} or /summon FallingSand ~ ~5 ~ {Block:standing_sign,Time:99},

Look above the [Command Block]

Edit: Also happens with water, lava, and skulls.

Related issues

MC-59149 Falling sand entity textures not working MC-66213 Summoning a "Falling Sand" chest is invisible MC-87781 FallingSand entites disguised as chests don´t render. MC-96797 Falling Sand Chests, Banners, and Signs don't render until they turn into a block MC-98189 Falling Chest MC-98637 Invisible chest MC-100665 Invisible Falling Sand with the id of a Chest MC-100886 Falling sand with ID of water or lava does not render MC-101752 FallingSand with any chest block does not rendered. MC-114402 Falling Blocks That Are Skulls Don't Show Falling Animation MC-115517 Falling Block Invisible As A Chest. MC-119002 Chest Falling Sand Entities are Invisible MC-120364 Invisible falling water block MC-131005 Shulker box falling block entity is invisible MC-132792 end_gateway falling block entity invisible MC-166882 Falling Block chest doesn't render at all MC-196089 Falling Block water and Lava is invisible MC-198861 Falling block bed doesn't render MC-236059 Invisible head falling blocks MC-252060 falling sand with oak sign blockstate is invisible MC-260129 Falling Block Entities with BlockState tag set to decorated_pot Appear as Invisible MC-267157 End Gateway Blocks do not Have a Falling Block Status. MC-269087 Falling tile entities (such as chest and skull) do not render

Attachments

Comments

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[media][media][media][media][media][media][media][media]
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Added video of the Banner, Sign, and a Fence as a control.

migrated

Also occurs with water and lava as FallingSand entities.

qmagnet

Water and lava are WAI - see MC-64222

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you should update the description and add chest, trapped chest and ender chest.
And add 14w32d to affected versions.
I tested to summon falling sand in 14w32d with the folowing "Block" tags:

  • chest

  • trapped_chest

  • ender_chest

  • water

  • lava

  • standing_sign

  • wall_sign

  • standing_banner

  • wall_banner
    all of them were invisible untill they landed on the ground.

migrated

all blocks was summoned simultaneously, and at the same height. Therefore all four blocks should be visible in the picture, but they aren't. Tho all blocks are visible when they land on the ground.

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yes this is a problem and it makes me kind of sad

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Confirmed for the 1.8.1 Pre-release. Can we get someone to change unconfirmed to confirmed

galaxy_2alex

That's a different bug: MC-73025

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Not sure if that is a question. If it is then I think they are two different problems. Not quite sure what that bug is getting at but this bug stops a handful of falling sand blocks from actually rendering.

galaxy_2alex

MC-73025, which has already been fixed, affected all falling sand/gravel/any falling blocks placed manually.

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Still a confirmed problem in 1.8.1-pre2

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Confirmed in 1.8.1-pre3

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Also happens with Skulls of all types

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Confirmed in 1.8.3

marcono1234

Confirmed for:

  • 15w31a also for end_portal and end_gateway

Erik Broes

Using it for anything other than the original block might make it not work.

It doesn't work for the ones without blockmodels.

tryashtar

So both this and MC-30663 are WAI. I feel like "Won't fix" is a more appropriate resolution for both.

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Glass and glass pane (coloured) show their colour as a non-transparent version with the same block model (even with specific sides that go out (as if there's a block it is attached to)) in 1.13.

 

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Works as intended??? In my opinion this is obviously a bug which should be fixed in the future. I just wanted to put a falling block with the BlockState "player_head" (plus some TileEntityData) on a silverfish. And I thought: "Well, this should be done in a few minutes, if it works with concrete then with player heads, too." Wrong! The game just doesn't allow it. Not gonna lie: I was slightly mad about this. But now this website seriously tells me that it "works as intended". This is absolute nonsense.

Confirmed in 1.16.5!

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Erik Broes

Community Consensus

falling_block, invisible, rendering

Minecraft 14w31a, Minecraft 14w32d, Minecraft 1.8, Minecraft 1.8.1-pre2, Minecraft 1.8.1-pre3, Minecraft 1.8.1, Minecraft 1.8.3, Minecraft 15w31a, Minecraft 15w35e, Minecraft 15w40b

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