While messing around with the new Banners I was trying to get them to work as a FallingSand Entity however when I got the command working the banner would not render until it has reached the ground. I also tried it with signs, I assume the closest related block, and it would not render either until it has stopped.
To Reproduce:
Load Minecraft,
Place a [Command Block]
Put the command /summon FallingSand ~ ~5 ~ {Block:standing_banner,Time:99} or /summon FallingSand ~ ~5 ~ {Block:standing_sign,Time:99},
Look above the [Command Block]
Edit: Also happens with water, lava, and skulls.
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Added video of the Banner, Sign, and a Fence as a control.

Also occurs with water and lava as FallingSand entities.

Water and lava are WAI - see MC-64222

you should update the description and add chest, trapped chest and ender chest.
And add 14w32d to affected versions.
I tested to summon falling sand in 14w32d with the folowing "Block" tags:
chest
trapped_chest
ender_chest
water
lava
standing_sign
wall_sign
standing_banner
wall_banner
all of them were invisible untill they landed on the ground.

all blocks was summoned simultaneously, and at the same height. Therefore all four blocks should be visible in the picture, but they aren't. Tho all blocks are visible when they land on the ground.

yes this is a problem and it makes me kind of sad

Confirmed for the 1.8.1 Pre-release. Can we get someone to change unconfirmed to confirmed

That's a different bug: MC-73025

Not sure if that is a question. If it is then I think they are two different problems. Not quite sure what that bug is getting at but this bug stops a handful of falling sand blocks from actually rendering.

MC-73025, which has already been fixed, affected all falling sand/gravel/any falling blocks placed manually.

Still a confirmed problem in 1.8.1-pre2

Confirmed in 1.8.1-pre3

Also happens with Skulls of all types

Confirmed in 1.8.3

Confirmed for:
15w31a also for
end_portal
andend_gateway
Using it for anything other than the original block might make it not work.
It doesn't work for the ones without blockmodels.
So both this and MC-30663 are WAI. I feel like "Won't fix" is a more appropriate resolution for both.

Glass and glass pane (coloured) show their colour as a non-transparent version with the same block model (even with specific sides that go out (as if there's a block it is attached to)) in 1.13.

Works as intended??? In my opinion this is obviously a bug which should be fixed in the future. I just wanted to put a falling block with the BlockState "player_head" (plus some TileEntityData) on a silverfish. And I thought: "Well, this should be done in a few minutes, if it works with concrete then with player heads, too." Wrong! The game just doesn't allow it. Not gonna lie: I was slightly mad about this. But now this website seriously tells me that it "works as intended". This is absolute nonsense.
Confirmed in 1.16.5!