mojira.dev
MC-64634

Block entities do not render as falling blocks

While messing around with the new Banners I was trying to get them to work as a FallingSand Entity however when I got the command working the banner would not render until it has reached the ground. I also tried it with signs, I assume the closest related block, and it would not render either until it has stopped.

To Reproduce:
Load Minecraft,

Place a [Command Block]

Put the command /summon FallingSand ~ ~5 ~ {Block:standing_banner,Time:99} or /summon FallingSand ~ ~5 ~ {Block:standing_sign,Time:99},

Look above the [Command Block]

Edit: Also happens with water, lava, and skulls.

Environment

Windows 8.1
Java 8u11

Linked issues

MC-269087 Falling tile entities (such as chest and skull) do not render Resolved MC-59149 Falling sand entity textures not working Resolved MC-66213 Summoning a "Falling Sand" chest is invisible Resolved MC-87781 FallingSand entites disguised as chests don´t render. Resolved MC-96797 Falling Sand Chests, Banners, and Signs don't render until they turn into a block Resolved

Attachments

Comments 21

Added video of the Banner, Sign, and a Fence as a control.

Also occurs with water and lava as FallingSand entities.

Water and lava are WAI - see MC-64222

you should update the description and add chest, trapped chest and ender chest.
And add 14w32d to affected versions.
I tested to summon falling sand in 14w32d with the folowing "Block" tags:

  • chest

  • trapped_chest

  • ender_chest

  • water

  • lava

  • standing_sign

  • wall_sign

  • standing_banner

  • wall_banner
    all of them were invisible untill they landed on the ground.

all blocks was summoned simultaneously, and at the same height. Therefore all four blocks should be visible in the picture, but they aren't. Tho all blocks are visible when they land on the ground.

11 more comments

So both this and MC-30663 are WAI. I feel like "Won't fix" is a more appropriate resolution for both.

Glass and glass pane (coloured) show their colour as a non-transparent version with the same block model (even with specific sides that go out (as if there's a block it is attached to)) in 1.13.

 

Works as intended??? In my opinion this is obviously a bug which should be fixed in the future. I just wanted to put a falling block with the BlockState "player_head" (plus some TileEntityData) on a silverfish. And I thought: "Well, this should be done in a few minutes, if it works with concrete then with player heads, too." Wrong! The game just doesn't allow it. Not gonna lie: I was slightly mad about this. But now this website seriously tells me that it "works as intended". This is absolute nonsense.

Confirmed in 1.16.5!

Given the fixes for MC-193336, MC-195237, MC-199975 and MC-256649, shouldn't this ticket be reopened? All four of those tickets concerned block entities not rendering, which this ticket also deals with. I think it’s fair to say that standards for what is intended with respect to rendering blocks are far different now than they were a decade ago.

As with MC-64222, can I have ownership of this ticket? The original reporter never carried over their account.

muzikbike

Erik Broes

Community Consensus

Platform

Low

falling_block, invisible, rendering

Minecraft 14w31a, Minecraft 14w32d, Minecraft 1.8, Minecraft 1.8.1-pre2, Minecraft 1.8.1-pre3, Minecraft 1.8.1, Minecraft 1.8.3, Minecraft 15w31a, Minecraft 15w35e, Minecraft 15w40b

Retrieved