Both survival and creative music tracks play in creative, both in-game and trough /playsound.
Steps to Reproduce
1. /playsound minecraft.music.creative <...>
Comments 4
Please reopen either this issue, or my issue. The bug is not a problem with the playsound command, but rather with the music itself, and has not been fixed.
Again, it's explicitly added in the sound event, since the very beginning even; there's no doubt about this being intended. Resolved != fixed.
This is wrongly resolved... it's not about /playsound not stopping other music that's playing.
The music.game sound event is directly referenced in music.creative, and has been since addition. This is absolutely by design.