Description:
Decorators are inconsistent in worlds with the same seed
Steps to Reproduce:
1. Generate a world and copy its seed.
2. Make a new world with the same seed
3. Repeat as many times as you like
Expected Behavior:
Each world seed should generate with the same features down to the decorators
Observed Behavior:
Each instance of a seed has a different placement of decorators
World Seed: -8718622960759467126
Notes:
Possible link to MC-219200
Linked issues
relates to 2
Attachments
Comments 21
Relates to MC-219200.
Actually this is a duplicate of MC-55596.
I wouldn't say so, as MC-55596 deals with chunk generation and block data. That issue is quite rare and difficult to reproduce but appears smaller in scale, whereas this issue and MC-219200 deal with all decorators and is relatively easy to mass-produce. MC-55596 does, however, lead to similar instances but on a smaller scale, usually one or two chunks. But if compounded could lead to a more significant difference within decorator or possibly terrain generation.
This is not a duplicate of MC-55596 that bug occurs in rare cases and only affects a small area. The developers have probably made some change to the world generation that unintentionally made the surface builders use random seeds, this means this bug affects every seeds and every chunk.
I will see when this started happening
Seems to be somewhat fixed with less discrepancy as a whole but still major inconsistencies.
[media][media]@unknown check if what you're experiencing is not MC-55596.
It appears that this issue is solved. The discrepancies noted appear to be MC-55596.
Can confirm, seems to be happening basically everywhere, even dripstone caves.