Some steep terrain drops sometimes produce sharp cubic walls resembling chunk errors. If you visit the location in the screenshot and fly around, you can find some terrain with steep drops that is round, making this terrain stick out in a bad (in my opinion) way.
This is work as intended as Henrik explained in his video: https://www.youtube.com/watch?v=TycBrFKEteU&t=2129s&ab_channel=HenrikKniberg
I personally do agree some of the edges can be too flat and chunky though.