When selecting the biome in Single Biome world gen, one would expect to see that biomes which are ocean generate as an ocean with nearly the entire surface below y 63. However, the ocean biomes generate much the same as any other biomes, leading to large amounts of hills and sometimes mountains and very small oceans.
I know exactly why this is happening, but since very few people ever think about the other world options this seems to have been ignored. I would suggest that Single Biome generation (as well as Island and Cave generation when they are reimplemented) be reverted to pre-1.18 terrain noise so people can play in ocean-only worlds and have an actual challenge finding resources instead of just spawning on a hill and finding everything easily.
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We're tracking this issue in MC-236884, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Duplicate of MC-236884, resolved as "Works As Intended".