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MC-239436

Broken culling in very long caves

The culling feature, that is supposed to hide chunks that are not visible to the player, breaks in very long caves.

As you can see in the attached video, some blocks, that normally are visible, are incorrectly hidden by the culling system.

 

To see this side effect you can use this seed and coords:

Seed: 8299482064469380231
Coords: 1085 76 807
Coords: 1152 73 762

Attachments

Comments 5

Does MC-238823 describe your issue?

Not, because the world chunks are already fully loaded.
Confirmed in pre-release 6 and 7 (I've created a world with the seed in description in 21w42a and imported in pre-release 6 and 7).

MC-70850 is similar to this.

It's very rare to happen however, so it's not as annoying as MC-70850.

I've also checked the position of the non-rendered blocks, and they are beyond a chunk border.

Can confirm, but I'm almost sure that this is a duplicate of MC-238823.

No, it is not a duplicate. Seems exactly what the reporter describes. The new culling sometimes culls too much.

I've updated the seed and coords with a world created in 1.18 - RC3 (after the latest worldgen seed switching) so is not needed anymore to import a world from 21w42a to reproduce, and replaced old screenshots.

user-abace

Timur Nazarov

Confirmed

Normal

Rendering

culling, rendering, x-ray

21w42a, 1.18 Pre-release 6, 1.18 Pre-release 7, 1.18 Release Candidate 3, 1.18.1 Pre-release 1

22w03a

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