mojira.dev

user-abace

Assigned

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Reported

WEB-7623 Delete my account Done MC-250118 Crash - Accessing LegacyRandomSource from multiple threads Duplicate MC-248953 Water fog doesn't render when the camera is partially inside water. Duplicate MC-244999 Fog drastically reduced in fluids after 1.18.1 pre-release 1 fog changes Duplicate MC-242619 "Chunk Builder" Italian translations are weird Invalid MC-239436 Broken culling in very long caves Fixed

Comments

[media]

The problem is that it drops the bottle if are inserted 2 or more dragon breath, and consumes the bottle if there is only one item.

This is weird and confusing πŸ˜΅β€πŸ’«

Maybe consider changing this weird thing in 1.20 (end update??) please...

Yes this is the same as MC-249933

Please close this issue, in future I will search better... πŸ™‚

Still happens with lava too in 1.18.2 if your head is just in the surface of flowing lava.

Happens with both positive and negative y.

I've posted a screenshot with some coords and seed to test.

Just break the 2 blocks in 91 -18 -202 and 91 -19 -202, and leave the lava flow... then go inside the flowing lava.

Use creative mode.

[media]

Still happens in lava and water in 1.18.2.

For lava you need to go inside flowing lava.

See comments in MC-206561 and MC-206842.

[media]

[media]

Still happens with lava too in 1.18.2 if your head is just in the surface of flowing lava.

Happens with both positive and negative y.

I've posted a screenshot with some coords and seed to test.

Just break the 2 blocks in 91 -18 -202 and 91 -19 -202, and leave the lava flow... then go inside the flowing lava.

Use creative mode.

[media]

Water fog doesn't render when the camera is partially inside water but not totally inside, leading to an X-Ray glitch.

Expected behaviour:

[media]

Actual behaviour when partially in water:

[media]

Also lava is afffected.

All fluids.

Confirmed in 1.18, here it does not crashes but simply ignores if there are new biomes, like it ignores "overworld.json" file, if the seed is omitted.

I've updated the seed and coords with a world created in 1.18 - RC3 (after the latest worldgen seed switching) so is not needed anymore to import a world from 21w42a to reproduce, and replaced old screenshots.

Not, because the world chunks are already fully loaded.
Confirmed in pre-release 6 and 7 (I've created a world with the seed in description in 21w42a and imported in pre-release 6 and 7).

MC-70850 is similar to this.

It's very rare to happen however, so it's not as annoying as MC-70850.

I've also checked the position of the non-rendered blocks, and they are beyond a chunk border.

This is normal shattered terrain, not a bug.
The majority of the community wants to keep this old "far-lands" feeling...

For those who search for a solution, just replace Infinity withΒ 1.7976931348623157E308, that is the max double value for Java.