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MC-249933

Game crash related to the frog occurred (Accessing LegacyRandomSource from multiple threads)

The bug
I was just exploring my snapshot world and went to a Mangrove swamp and the game kept freezing and continuing and then froze and crash. I have the crash report in the attachments.

I looked into it and noticed this crash was from the frog entity.

Attachments

Comments 6

I also had a similar crash with the relevant line being

at aej.a(SourceFile:453) -> ServerLevel.tickChunks

Seems like the ServerLevel.random is the instance accessed from multiple threads.

I have also experienced this; I've added my crash log.

I experienced this crash while exploring a large mangrove swamp in creative mode.
World seed: -6130920181816870746
Player location at crash: x=-1561.32, y=158.74, z=-844.11
Chunk to be generated: -112,-39 (-1792, -624)

I have an image from launcher after crash

[media]

I got hit with this in the middle of a freshly-generated Ice Spikes biome with no frogs or swamps around that I'm aware of, save for one that I left hanging around my spawnpoint several kilometers away. The chunk referenced in the crash report (484, 41) is on the edge of a mountain biome.

It's probably redundant at this point but I'll see if I can attach my crash report for good measure.

Getting this only with newly generated worlds. Old maps from prior snapshots are not crashing.

More prone to crashing in the Nether.

Welcome 234

Panda4994

Confirmed

Very Important

Crash

crash

22w14a

22w15a

Retrieved