mojira.dev

likalaruku

Assigned

No issues.

Reported

MC-242044 Single Biome Nether & End not generating properly. Duplicate MC-173690 Debug ONLY works when game is paused. Cannot Reproduce MC-152503 Converting older worlds to infinite creates submerged or garbage area border Awaiting Response MC-147546 Villagers won't stay inside village. Duplicate MC-140503 Cannot create Super Villages on Superflat in 1.13 or higher Duplicate MC-110356 Unable to obtain mushroom blocks Cannot Reproduce MC-105335 Issue with villagers & golems in large manmade villages. Awaiting Response MC-36886 Load & World Creation freezing. Duplicate MC-3012 Indestructive grass block Duplicate MC-3011 Indestructive grass block Duplicate MC-3010 Crazy flying torch Invalid MC-3009 Crazy flying torch Duplicate

Comments

This is also an issue on Ecosia 11.1.1, a Chromium-based web browser for Android.

Kindle Fire Max tablet. Fire OS 8.3.3.1.

 

Seen a duplicate post claiming issues on Chrome, Firefox, Zen browser, & Samsung phones.

Only got this with a few pieces of content, but they consistently refuse.

It's not the downloading where they fail, but importing.

 

Tinker's Construct Lite by FTB.

Lush Bath Bomb Add-On by Minecraft.

Fantastic Fairgrounds by Minecraft.

Trial Chamber Legends by Minecraft.

It's happening again. I created a single biome warped forest biome, & there's grass everywhere. 1.19.4

Getting this only with newly generated worlds. Old maps from prior snapshots are not crashing.

More prone to crashing in the Nether.

This is still an issue. I'm unable to generate anything but grass, stone, Nether Brick, Bone, & water in all Nether-related Single Biome buffet worlds, as well as End-related worlds. Had to go all the way back to 1.17.1 to get these world types to generate properly again.

Looks awesome. Could not reproduce, sadly. I wanted to make one before it was fixed.

Having water & grass in The Nether & The End is genuinely cool. Honestly wish these could be saved as new single biome world generation options.

For me, it is effecting Nether & End, & all varieties of them, & cave worlds only generate cave floors.

Having this problem on Windows 10 as well.

My sun shows up as a giant Shulker skin. (He watches me)

 

Affected version: 21w15a. Affects all maps or all world generation types.

Operating system: Win 10. Latest 64 bit java version. 

Card: NVIDIA GeForce GTX 1050 (EVGA).

Vanilla Minecraft. No mods or texture packs. Self-created map made in affected version.

 

See attachment box.

 

I've been searching for fortresses in Creative, tunneling through rock surfaces & hugging the lava. Ever since bastions were introduced, they've been much harder to find, whereas bastions are plentiful. 

When they can be found, the distance them is more substancial with each update. They were easiest to find before the basalt biomes were introduced, though I currently find them hugging basalt more often than not.

1.16.2 it's still the case.

This completely ruins the fun of building bridges linking fortresses together. I spawned a world with one fantastic fortress, then spent 2 hours looking for another in any direction, flying in creative, tunneling through netherack & bassalt, & never found one. Found lots of bastions though.

A second world yielded 2 fortresses & 7 bastions in the same allotment of time.

 

I'm having this issue on Bedrock Windows 10 desktop.

I'm actually having this problem. I generated 6 new worlds & wandered for quite awhile, & not a single one of them generated even a chunk of fortress in the Nether.

These were handmade projects from Planet Minecraft that creators spent months to years working on.

Usually when I convert these, various biomes will generate around the boarder. The problem now is that I'm either getting water, void, or farlands on the boarders instead of biomes. I've tried regenerating them a few times to see if it changes.

 

 

No mods, I play vanilla with no mods & no texture packs. None of the map creators mention the use of mods in creation either, & none of them require mods to be added.

 

Had a map created in 12.2 corrupt badly after optimizing as well.

I've been having problems with golems for years. 

*Overpopulating in large player-built cities.

*Too large to fit through tight spaces.

*Colliding with eachother * blocking paths.

*Constantly getting stuck on top of fences & walls.

*Loitering on farmland.

*Always in your way when you're building.

*Completely unnecessary in Creative. 

I'm having this issue as well. There are over 20 buildings in the village & 99% of the villagers will cram into the same house at night. Not just any house....The smallest one in the village.

19w14b. Trying to make a decorative well; the water goes through the stairs as if they weren't even there.

You should always save a copy of the world file in a backup folder & then replace it when things go wrong & run it on the last stable version of the game that the world worked on.

Since I sprint while dig-building, I've noticed this too. I ask myself, if I'm sprinting, why am I digging at a near walking pace?