Iron Golem spawn rates seemed to be messed up. On my server which was previously 1.13.2 I have a village of 35 villagers, there are 15+ Iron golems and they are still spawning. Normally I wouldn't consider this a problem, however most of them stand in the town square by the bell and do nothing useful.
Linked issues
is duplicated by 12
relates to 2
Attachments
Comments 29
This also affects worlds created in 1.14. On our brand new server world we have a village at spawn and after about 48 hours, of which the server has been empty a lot as well, the village is now overrun by hordes of iron golems.
I can absolutely confirm this happens. Seems to be exponential as you increase the village size. I have over 25 iron golems that spawned naturally from villages. Worse yet, they all seem to stay in one section of the village.
Added a screenshot with amount of iron golems in small part of spawn village after less than 24 hour hours since a big purge. This is putting a lot of stress on the server, which was noticeable after the purge yesterday when the lag situation got a lot better. RAM and CPU usage is really high even without anyone on the server, wich I'm, possibly falsely, blaming on the golem spawning.
I have a fresh world made in 1.14. The village I made had 1 spawned villager per different type of workstation. It has spawned 31 iron golems and 9 other villagers on it's own within 11 hours of game play. I have no lag issues, But when tring to farm, open a door, chop a tree, or mine if you accidentally clock a golem your dead. And that is annoying. They don't seem to fan out so I am in I guess you would say arms length of one at any one time,
I also have an issue. It was a brand new 1.14 world, and just the other day I used the kill command (in version 1.14.2) and had 138 golems. I came back just a couple minutes later and saw at least 5 new ones.
In my world, I only have this problem in villages with large delta-Y. The golems spawn near sea-level and then congregate (along with villagers) on hill-tops. The lowlands are nearly vacant, and the hill-tops are packed.
I still have this issue in 1.14.3, where six villagers in my house keep spawning new golems (this happened just after I updated to 1.14.3 from 1.14.2) there are so many golems now, that it lags whenever I go near my house.
Can confirm - the Golem "Gossip" criteria doesn't seem to take into account the presence of existing Iron Golems. I have an elevated village with 14 golems and 20 Villagers.