mojira.dev

sharlin

Assigned

No issues.

Reported

MC-151180 glacier chunks render weird Duplicate MC-151179 villagers won't move at night Duplicate MC-150860 villagers try to climb up stairs from a wrong side Awaiting Response MC-150852 Lead graphic does not render correctly Duplicate MC-150850 villagers occasionally ruin farmlands even without height gaps Awaiting Response MC-150849 villagers don't follow their schedule Awaiting Response MC-148955 Iron golems can spawn inside of non-full blocks Fixed MC-148655 some villagers are still broken don't change jobs(or lose jobs) or sleep Cannot Reproduce

Comments

yes, due to this, I have 3 ghost towns now.  2 towns have only 1 villagers(which I succeeded trap inside a wall before they travel away

Yes, this is so annoying. Every time I face this issue I have to turn on the LAN multiplayer and then switch to spectator mode and then return. I almost died when a zombie was on my backside 😞

Yeah, they are still everywhere. They also tend to gather and block paths. They need to be spread somehow. or, each village should count...like...1golems for 8 villagers, etc. this way, farms are ok, and manmade villages will be okay too.

and yes, in 1.14.1 pre-2, they still spawn under the roads, farmlands. it seems like they spawn even deeper now, 😞

They don't suffocate if they can breath❓ so it is really annoying they just stay there forever, blocking me from farming crops(cuz they will hit me if I try to harvest something there!!)

Sorry I haven't tried 1.14.1 yet due to its villager AI problem(not going to bed through a door at night). I'll go check this weekend.

 

in 1.14, the golem spawning mechanics seemed like it is counting full-blocks only. For example, if there's 2.1 blocks high space with road blocks, they just spawned a block under the road.

please close this issue, since it was caused by an excessive amount of golems blocking every single way to let them check their workstations are gone or not.