mojira.dev
MC-239870

Large gap around Ocean Monuments if spawned in the area where old and new chunks smooth out

After converting a 1.17.1 world to a 21w43a world, if a ocean monument is generated in the area where the old and new world generation smooth out, a large gap is generated around it.

In 1.17.1:

  • Set render distance to 12 chunks

  • Generate a world using seed 1011466919414022920

  • Teleport using /tp -30 100 224

    • These coordinates are exactly 14 chunks away from the center of where the ocean monument is going to generate in 21w43a

  • Wait until all chunks around the player have been generated

In 21w43a:

  • Load the world just generated in 1.17.1 (or download and load

[media]
  • )

  • Teleport using /tp -256 64 224

  • A new ocean monument will be generated at the exact area where the old and new world generation merges, leaving behind a large gap in and under the terrain

    [media][media]

If we generate a new world in 21w43a using the same seed the ocean monument looks like this:

[media]

Linked issues

Attachments

Comments 2

I was able to reproduce this. I upgraded the provided 1.17.1 world to 1.18 pre-release 4. There are large flat walls (exactly along the chunk borders) where the old terrain meets the monument, and there is an overhang of land above the monument. This is related to MC-237145, but I believe it is a separate issue because MC-237145 is about monuments generated in new worlds in the 1.18 snapshots, and this report is about monuments along chunk borders in upgraded worlds.

May relate to MC-249144

nelson2tm

(Unassigned)

Confirmed

Platform

Low

Datafixer

21w43a, 1.18 Pre-release 1, 1.18 Pre-release 4, 1.18 Release Candidate 3, 1.18, 1.18.1, 1.21.1, 24w36a

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