Flower pots emit a little light, but they shouldn't. This appears to be an error.
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is duplicated by 6
relates to 3
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Jon, if you open the images in the full size you'll can see the small difference. I used both a LCD and a LCD LED screen to see it.
I don't really see it either.
It may look like it, because of the contrast between the pot and the background. The eye plays lots of tricks.
It actually doesn't emit light in a gameplay sense, yeah I do indeed notice an ever so tiny brightness increase. Actually not 100% what is causing it, I think the fact that its a tile-entity slightly offsets the lighting.
Not really much of a problem though 😛
Also Jon; get better diff-tools 😉
I've added some screenshots of this happening very noticeably with doors in 1.8.6. In my opinion this makes the bug more serious due to how noticeable it is. I think perhaps the description could do with being updated as well if this is all one bug, as it is much worse than just affecting flower pots! 🙂
When closed, the bottom section of the door is brighter because of the pumpkin in the floor - even though behind the door is a torch.
When open, both sections are lit evenly.
Joshua, I don't think that's a bug. When the door is closed, the bottom block of the door is closer to the light source, and so is brighter.
I've added another attachment to show that even if you light the top of the door it still doesn't match the brightness of the bottom.
I can't see how this isn't a bug because both halves need to look a similar brightness in the same way as the blocks on the wall next to it.
MC-27466 was merged with this bug so it appears it is connected rather than a separate bug in its own right.
I don't see it?
I ran the two images through a difference filter, and there's precisely two differences between those two images. One has a flowerpot (only the pixels showing the flowerpot have changed, nothing surrounding it), and a tiny piece showing through the door is different.