I've noticed that there is a door_open.ogg and door_close.ogg sound but opening and closing doors (trapdoors too) in game plays both of the sounds randomly. So when I open the door it does play sometimes the door_close sound and vice versa.
This is pretty misleading for resource pack makers. It should be either fixed or the files should be maybe renamed to door1, door2.
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Is this still a concern in the current Minecraft version 1.7.2 / Launcher version 1.3.4 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Is this still a concern in the current Minecraft version 14w11b or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. - bot
This is still a bug, the sounds for every iron/trap/wooden/fence-door are still completely random.
Please reopen 🙂
That the sounds are still shared is intentional, but different sound events are called for opening and closing so that it may be customised by a resource pack.
I've figured it out, I have changed the localization of my open/close sounds, added some weight to them in my sounds.json so they override the default sounds and now it's working like a charm!
Thanks Dinnerbone for the tip and for beeing awesome 🙂
You could also just use "replace: true" to override the original ones completely and not hack around it 😛
Even with the new sound system the sounds are played random...