mojira.dev
MC-249039

"Half" armor bar icon texture is incorrect

The bug

The icon used to indicate a half-filled armor bar unit has a misplaced pixel. On a full icon, a lighter pixel can be seen at the very top left, but in the half icon's case it appears one pixel to the right instead.

I believe this is due to changes to the armor bar made in Beta 1.8: since that version moved it to the left and made it fill from left to right, the existing half icon was also flipped, which resulted in this brighter pixel being moved to the wrong position, which was not fixed at the time and continues to the present day.

How to reproduce

  1. Equip any combination of armor which results in an odd total value (preferably 3 or greater so a full icon appears for comparison)

  2. Observe the armor bar very, very closely

Expected results

The bright pixel on the half icon would be at the very top left.

Actual results

It appears one pixel too far to the right.

How to fix

This could be very, very easily fixed by simply swapping the two pixels on the half armor icon to be consistent with the full icon again.

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muzikbike

Chi Wong

Confirmed

Low

Textures and models

hud-status-icons, mismatching-textures, outdated-textures

1.18.2

22w17a

Retrieved