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MC-249227

Light levels in the F3 debug menu aren't accurate when standing on mud

The Bug:

Light levels in the F3 debug menu aren't accurate when standing on mud.

Steps to Reproduce:

  1. Enable the F3 debug menu and place down some mud.

  2. Stand on top of the mud and pay close attention to what the game states your light levels are.

  3. Take note as to whether or not light levels in the F3 debug menu aren't accurate when standing on mud.

Observed Behavior:

Light levels always appear as "0" when standing on mud.

Expected Behavior:

Light levels would be accurate when standing on mud.

Related issues

Attachments

Comments

migrated
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Avoma

Closely relates to MC-139631.

migrated

This also happens to soul sand. any block that moves you down a pixel will turn you character darker and say the client light is 0

migrated

Soul sand report is already marked as related.

Dzekin

Should be closed as WAI.
This is not a bug since by the game's logic you're actually one block lower - it's just a side effect of how mud, snow layers, soul sand have a different hitbox and a different collision box (which can be seen in the provided screenshots - look at Y values)

Avoma

(Unassigned)

Confirmed

Platform

Low

Debug

mud

22w11a, 22w12a, 22w13a, 22w14a, 22w15a, ..., 1.21, 1.21.3, 24w45a, 1.21.4, 1.21.5

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