mojira.dev

Dzekin

Assigned

No issues.

Reported

MC-278211 "Bordure Indented" and "Field Masoned" banner pattern item textures are inverted and thus misleading/incorrect Works As Intended MC-265557 Bell animation swings in wrong direction when powered Duplicate MC-261924 Upper part of Pitcher Crop at age 0&1 cause a crash when looked at Duplicate

Comments

Sorry for necroposting, but if it's WAI because that's how all visually transparent blocks should behave, shouldn't it also affect barrier then? Because it currently does not.

This is not a bug, animated textures need a corresponding .mcmeta file in order to be animated.
In your case, apart from glass.png, you need glass.png.mcmeta (with correct instructions inside - look for how it's done in fire_layer_0.mcmeta file, or sea_lantern.png.mcmeta, or any other animated block's case).
This issue can be closed.

Should be closed as WAI.
This is not a bug since by the game's logic you're actually one block lower - it's just a side effect of how mud, snow layers, soul sand have a different hitbox and a different collision box (which can be seen in the provided screenshots - look at Y values)

Should be closed as WAI.
This is not a bug since by the game's logic you're actually one block lower - it's just a side effect of how mud, snow layers, soul sand have a different hitbox and a different collision box (which can be seen in the provided screenshots - look at Y values)

Should be closed as WAI.
This is not a bug since by the game's logic you're actually one block lower - it's just a side effect of how mud, snow layers, soul sand have a different hitbox and a different collision box (which can be seen in the provided screenshots - look at Y values)