The Bug:
The helmet textures of baby zombies, husks, drowned, piglins, zombified piglins, and zombie villagers are offset and textured inconsistently with regular helmets.
Steps to Reproduce:
Summon a baby husk wearing a helmet by using the command provided below.
/summon minecraft:husk ~ ~ ~ {IsBaby:1b,equipment:{head:{count:1,id:"minecraft:diamond_helmet"}}}Observe the helmet of the baby husk.
Observed Behavior:
The helmet textures are offset and textured inconsistently with regular helmets.
Expected Behavior:
The helmet textures would not be offset and would be textured consistently with regular helmets.
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Here is a screenshot showing the problematic behavior. As you can see, the side texture of the baby husk’s helmet is inconsistent with the adult husk’s helmet.
To add upon this - apart from the fact that babies now use 9x8x8 textures&models instead of 8x8x8 like adults (thus having bigger helmets in spite of being smaller than adults), chainmail helmets textures are inconsistent in themselves. Tops of chainmail helmet side textures no longer have transparency, but the top texture of the adult helmet still contains the transparent pixels and only one color unlike the baby helmet texture which no longer contains any transparency and feature 3 grays.
Can confirm.