When the world is reloaded, any entities being targeted by a warden will no longer be targeted.
This is very easily exploitable by players in single-player worlds, making the warden a minimal threat.
Reproduction Steps:
Load a new world
Summon a warden via spawn egg, sculk shrieker, /summon, etc.
Anger the warden until it chases the player
Close the world
Open the world and observe the warden's behavior
Expected Result:
The warden would continue chasing and attacking the player
Observed Result:
The warden forgets the player and resumes idle behavior
Attachments:
Video observing the behavior (warden_forgets_target.mp4)
Might want to reopen. Yes it's "fixed", but the Warden doesn't attack the player right away. It roams around a bit then attacks.
[media]