mojira.dev

VirtualSun

Assigned

No issues.

Reported

MC-261418 Uncrouching after movement emits a game event Duplicate MC-251645 Warden gets angry at sniffed targets after being distracted Community Consensus MC-249727 Wardens stop sensing vibrations after world reload Fixed MC-249679 Incorrect activation of warden's sniffing animations and behavior Fixed MC-249674 Wardens forget their targets on world reload Fixed MC-249634 Warden's sniffing behavior continues after being distracted Fixed MC-249502 Warden's dig cooldown unconditionally resets on sniff Works As Intended MC-215923 Liquids think new plant blocks are solid blocks. Duplicate

Comments

I'd imagine that most of the blocks should break. The vast majority of plant blocks in the game break on contact with liquids. And, the strangeness in the last picture is something I don't imagine would be intentional at all.

However, I would agree that Big Dripleaf shouldn't break. Having it be destroyed by liquids might not be acceptable for builders who intend for players to step on the block.