Description
When moving while sneaking in the latest snapshot, a step seems to be stored and released after releasing the sneak key. This results in a game event being emitted once the player stops sneaking.
This is inconsistent from 1.19.4, in which no game event is emitted after sneaking.
Steps to reproduce
Load a world in the latest snapshot.
Place down or find a Sculk Sensor.
Begin sneaking and move around the sculk sensor.
Stand still and finish sneaking. Observe how the sculk sensor reacts.
Expected Result
No vibration should be emitted and the sculk sensor does not react.
Observed Result
A movement vibration is emitted, the sculk sensor detects it and activates.
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We're tracking this issue in MC-261222, so this ticket is being resolved and linked as a duplicate.
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