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MC-249679

Incorrect activation of warden's sniffing animations and behavior

Sometimes, wardens can be seen playing its sniffing animation, while not playing its related sound or exhibiting any of its sniffing behaviors. This occurs once the warden has completed a path towards a vibration source and begins idle movement.

Additionally, if the warden notices a distraction between this point and the next time it attempts to sniff a target, it will immediately play the sniffing sound and behavior.

This would appear to be the result of the memory "minecraft:is_sniffing" being inappropriately set when the warden begins its idle movement (note the boss bars in the attached video).

Reproduction Steps:

  1. Load up a new creative world

  2. Summon a warden

  3. Grab a stack of snowballs

  4. Switch to survival mode

  5. Throw a snowball

  6. Examine the warden's behavior as it reaches the source of a vibration

  7. Repeat steps 5 and 6 as needed

Expected Result:

The warden should begin idle movement without activating the sniffing animation.

Observed Result:

When the warden begins its idle movement, the sniff animation plays, and the memory "minecraft:is_sniffing" is added to the warden's memory data.

Attachments:

  • Video observing the behavior, with boss bars representing the Warden's nbt data located in Brain.memories (warden_sniff_behavior_3.mp4)

Attachments

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VirtualSun

Erik Broes

Confirmed

Low

Mob behaviour

warden

22w12a, 22w13a, 22w14a, 22w15a

22w16a

Retrieved