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MC-251645

Warden gets angry at sniffed targets after being distracted

When a warden is distracted from sniffing a target, the anger level towards that target will still increase if in range.

Steps to Reproduce:

  1. Load a new world

  2. Obtain some snowballs

  3. Summon a warden

  4. Summon a valid target for the warden

  5. Once the warden begins to sniff for the target, throw a snowball to distract it

  6. Listen for the "Warden notices" sound

Expected Result:

The warden would continue its path without noticing the target

Observed Result:

The warden will continue its current path, but its anger at the target increases if in sniffing range

Attachments

Comments 1

Can confirm. This can be better reproduced with a mob whilst distracting the warden in creative.

VirtualSun

(Unassigned)

Community Consensus

Gameplay

Normal

Mob behaviour

22w19a, 1.19 Pre-release 1, 1.19 Pre-release 2, 1.19 Pre-release 3, 1.19 Pre-release 4, ..., 23w03a, 23w04a, 23w13a, 1.20.1, 23w31a

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