The bug
If a creeper starts hissing due to a player that then switches to Creative, the creeper will still proceed to explode even though no survival mode player exists for it to explode due to.
How to reproduce
Be in Creative
Locate a creeper
Switch to Survival next to it
Switch back to Creative immediately as it starts hissing
Expected results
The creeper's explosion sequence would stop as the player enters creative mode, as it does when losing range and such.
Actual results
The creeper continues to explode anyway.
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We're tracking this issue in MC-179072, so this ticket is being resolved and linked as a duplicate.
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