This has been a reoccurring issue ever since Allays were implemented, but occasionally, they'll end up getting stuck on non-full blocks such as walls, stairs, lanterns, etc. and won't be able to move unless grabbed with a lead, making it somewhat of a hassle to have them collect items and follow the player near blocks such as that. I feel as if they should be able to pathfind through them to make this less of an issue
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We're tracking this issue in MC-250983, so this ticket is being resolved and linked as a duplicate.
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