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MC-251980

Since 22w15a the warden's melee attack range reset even after fixing the bug

There was a change from the 1.19 snapshot cycle that makes the warden able to attack the player higher .

But since 22w15a the change was not functioning anymore. Even after fixing this bug... It still not fixed .

Steps to reproduce :

  • make a warden angry

  • pillar up 2 blocks and place some blocks behind you

  • type /effect give "name" resistance 255 999999 true

  • watch the warden suffer

Observed behavior :

  • The warden continued sending me sonic booms .

Expected behavior :

  • The warden just hit me .

Attachments

Comments 5

Please Don't mark it as a duplicate i swear this is still not fixed

Thank you for your report!
We're tracking this issue in MC-250192, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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I don't think it's fixed .

Please see the Attachment :

[media]

It's not fixed because it's not a bug. MC-250192 was resolved as "Works As Intended", which means, again, that it is not considered a bug and will not be fixed.

i see.

i was wrong... thanks for help !

i didn't know that it was replaced by the sonic boom... i now understand !

watl

(Unassigned)

Unconfirmed

(Unassigned)

attack, warden

1.19 Pre-release 1

Retrieved