mojira.dev
MC-252124

A limited amount of sculk sensors can be active at one time

Steps to reproduce:

Download the datapack (It's possible to be done without a datapack, but a datapack is the best way to do it) 

Now place a bunch of sensors everywhere and make as much sound as possible

Expected the: behavior sculk sensors will just lag out the game

Actual behavior: sculk sensors stop activating at a certain point

Attachments

Comments 4

Sculk sensors have a cooldown, are you sure that you're not seeing that instead?

@Dhranios yes. the sculk sensors stop activating interely

Is this the behavior you're referring to?

[media]

I can't reproduce this

esoij

(Unassigned)

Unconfirmed

(Unassigned)

1.19 Pre-release 2

Retrieved