mojira.dev
MC-254856

Pistons form with 2 heads

Put the summary of the bug you're having here

What I expected to happen was...:
A piston (when placed) would have 1 head that would periodically extend/retract

What actually happened was...:
A piston when placed would sometimes have 2 heads, 1 of which was non-functional and extended.

Steps to Reproduce:
1. Run command /fill ~99 ~ ~99 ~ ~ ~ sculk_sensor
2. Run command /fill ~99 ~1 ~99 ~ ~1 ~ piston[facing=up], you should have a clock that should lag your computer.
3. Place pistons on the side, it may take several attempts in order for it to work.

4. (Optional) Go back to where the commands were run, and run the command /fill ~99 ~ ~99 ~ ~ ~ air to allow the game to run at its normal frame rate.

 

NOTE: placing a block adjacent to the glitched piston head, it will break

Attachments

Comments 2

Thank you for your report!
We're tracking this issue in MC-31100, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

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The affected piston isn't command placed, violine.

W Aiden M

(Unassigned)

Unconfirmed

1.19.1

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