mojira.dev
MC-255227

Door Pixels are offset.

Closing the door and opening it when you are pressed up against the hinge pivot point causes the pixels to shift back and forth slightly.

I seen another report about this but it was marked incomplete as they did not provide much info. MC-168333

To recreate:

1. Place a door of any type anywhere, to see it better, pick a door with pixels that are easy to see, I used a spruce door in the screenshot, and it showed easily. However it works with all the doors.

2. Stand at the hinge pivot point of the door, up against the block, and open and close it.
The pixels of the texture are fine, and the model is fine. But the pixels drawn on the screen are shifted.

The image attached is 2 screenshots of the states of the door, without me moving at all.
The middle segment that I marked with the red lines is from the second screenshot.
The red boxes show the areas where you can easily see the difference in how the pixels are drawn.

Linked issues

Attachments

Comments

user-f2760

What is on the left? That doesn't look normal. Are you using a resource pack or something?

Spencer Frenette

Sorry, the snip from the second screenshot was pasted the whole width, I will attach them as 2 separate screenshots, instead of an edited one. If you edit these together to compare them, you should see that everything else matches up but the doors.

[media]

[media]
Spencer Frenette

I have attached a recording of the pixels moving while the door is changing states for better clarification. After a second in the video, i move my cursor onto the line where the pixels are moving.

user-f2760

This is a rounding error in texture UV mapping that cannot really be fixed. See also MC-246224.

Chandler

Closing as Won't Fix per the resolution of MC-246224.

Spencer Frenette

(Unassigned)

Unconfirmed

(Unassigned)

1.19.2

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