mojira.dev
MC-255797

Both Sprinting on/off & Sprinting Speed is somehow being directly controlled by my Laptop's GPU instead of by my controls.

My Avatar will frequently and/or often continue to slow jog when I attempt to Sprint.  Occasionally, and only at random, will my Avatar will proceed to Sprint at the proper sprinting speed.  Also, my Avatar may randomly Fast Walk, at times when I have not toggled or held the button for Sprinting.  I'm aware that if a Computer/Laptop is under a heavy enough load the game will run slower, but most the time the game is not running slower; just my Avatar is.  The GPU is not supposed to control when my Avatar Sprints, I am supposed to control that.  Please fix this to allow me to properly control when my Avatar does or doesn't Sprint, rather than my GPU. 

I have tried to troubleshoot this issue  by four methods:, on my i7 11th Gen Intel Core, 3060 RTX  Nvidia GPU Laptop:

1) I tried turning on Vsync; tuning this on made Sprinting an even rarer occurrence; my Avatar just walked most the time. 

2) I tried turning off the Low Latency, Ultra setting for my GPU; this had cause the number of random times my Avatar would speed up to the proper Sprint speed to be a slightly higher occurrence. 

3) I tried lowering my render distance; this had no effect on Sprinting.

4) I tried switching Sprinting from hold to toggle; this had cause Sprinting to be at the expected speed the most consistent, though the speed is still very inconsistently switching between jogging speeds & the expected sprinting speed; a slow jog (occasionally), a faster walk (a tad more typical), & expected sprinting speed (somewhat occasionally).

 

 

 

Comments 5

Does MC-4098 describe your issue?

I believe MC-4098 may be used descried the "slow jogging" I described. It doesn't look like I'm moving faster at times, when the "slow jogging" happens and the FOV has switch like described in MC-4098. However, this does not account for me at times randomly fast walking, without me touching the left ctrl key. It also doesn't account for the speed my Avatar seems to use is a bit random, when I do try to sprint;  between "slow jogging", fast walking, and sprinting full speed. The slow jogging, or perhaps FOV "speed"  illusion, did seemed a bit less consistent when I set it to toggle. Fast walking seems to be just a bit more typical on "toggle", than "slow jogging", not  by much though.

There is definitely a difference in the consistency of "Sprint Speeds" that my Avatar will 'Sprint" depending on Toggle mode or Hold mode. If I had to rank the consistency;

Sprint/Toggle mode:

1) Fast walking  (often) 

2) slow jogging/FOV "speed"  illusion (often)

3) Full Sprint (occasionally)

Sprint/Hold mode:

1) slow jogging/FOV "speed"  illusion (often)

2) Fast walking  (occasionally)

3) Full Sprint (somewhat occasionally, but is also definitely less frequent than on toggle)

Do you use some kind of overlay? If so, does disabling the overlay solve the issue?

If it doesn't, I think it'd be helpful if you could provide a video showcasing the issue.

If you are on Windows, you can use Windows+Alt+R to open a built-in app for recording game footage.
If you are on Mac (Mojave or later), you can use Shift+Command+5 to open a built-in app for recording your screen.
In case you don't have a program to record videos, we recommend using the free recording software OBS.
In case the resulting video file is too large to be uploaded to the bug tracker directly, please upload it elsewhere (e.g. as unlisted video on YouTube) and link to it here.

no overlay is in use.

I gotta say; this sprinting bug & the other one reported, the slow jogging/FOV "speed"  illusion, may be also be the cause, or related to, of why my hunger seems to get more aggressive at random times. I can't wait till these get fixed so I can finally control my avatar's movement as good, or almost as good, as Nintendo's Mario.

Hi there! Could you please provide a video recording of this problem occurring while the F3 debug screen is enabled as @unknown has already requested? This would greatly assist in diagnosing the potential issue here. Thanks!

This issue is being temporarily closed as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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Unconfirmed

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1.19.2

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