they always escape on my end (third pic).
no, for snow villages its 4water logged stairs, like a makeshift drinking troth for the anmals, i could under stand the occasional chance hay bales(s) that causes the same effect in other villages, but unlike them, this is a guarenteed placement in a bad spot that allows them to walk over the fence. 100% chance of them escaping, lower it to like a chance of generating in such a bad spot, like the hay bales, rather than be guarenteed. XD
in every snow village animal pen / fenced in area for animals; there is 4water logged stairs, like a makeshift drinking troth for the anmals, located inside the fenced in area ecactly two blocks away from the fence with only one block of space between the fence and it. this makes it not a chance, but guarenteed that very animal pen that is located in a snow village is unable to contain animals. they just walk over the fence every time. i could under stand the occasional chance hay bales(s) that causes the same effect in other villages, but unlike them, this is a guarenteed placement in a bad spot.
latest release version
Most times when exploring in bedrock edition on the Nintendo Switch; [any where from half of the world to all of it doesn't render around my character], leaving me blind to mobs and where I'm heading, most frequently over water, but often over land as well.
Reply from @unknown:
Please do not continue editing this comment or adding additional comments. As mentioned in the note in the Description, comments should be limited to new information specifically related to reproducing bugs. General comments about "optimization", etc are not helpful and will be edited to include only essential information.
Nope, not resolved.
No not resolved, Community Support was unsuccessful at solving troubleshooting this bug. Community Support suggested me do a fresh install of Minecraft launcher and game versions, which does not fix these sprinting problems that occur within JAVA.
Please fix this asap, so I can submit my feedback on the Crab. Thanks
no overlay is in use.
I gotta say; this sprinting bug & the other one reported, the slow jogging/FOV "speed" illusion, may be also be the cause, or related to, of why my hunger seems to get more aggressive at random times. I can't wait till these get fixed so I can finally control my avatar's movement as good, or almost as good, as Nintendo's Mario.
I believe MC-4098 may be used descried the "slow jogging" I described. It doesn't look like I'm moving faster at times, when the "slow jogging" happens and the FOV has switch like described in MC-4098. However, this does not account for me at times randomly fast walking, without me touching the left ctrl key. It also doesn't account for the speed my Avatar seems to use is a bit random, when I do try to sprint; between "slow jogging", fast walking, and sprinting full speed. The slow jogging, or perhaps FOV "speed" illusion, did seemed a bit less consistent when I set it to toggle. Fast walking seems to be just a bit more typical on "toggle", than "slow jogging", not by much though.
There is definitely a difference in the consistency of "Sprint Speeds" that my Avatar will 'Sprint" depending on Toggle mode or Hold mode. If I had to rank the consistency;
Sprint/Toggle mode:
1) Fast walking (often)
2) slow jogging/FOV "speed" illusion (often)
3) Full Sprint (occasionally)
Sprint/Hold mode:
1) slow jogging/FOV "speed" illusion (often)
2) Fast walking (occasionally)
3) Full Sprint (somewhat occasionally, but is also definitely less frequent than on toggle)
From the latest beta on Minecraft Bedrock; 1.18.10.20
Seed -770728766
Birth Tree naturally generated on sand block.
-91/63/57
Oak Tree naturally generated on sand block.
-82/63/67
Spruce Tree naturally generated on sand block.
-1479/64/2068
Spruce Tree naturally generated on gravel block.
-6050/63/5463
Oak Tree naturally generated on clay block.
-1377/62/-3806
Spruce Tree naturally generated on clay block.
-4959/62/-4815
In the latest beta, Trees can still be sometimes found naturally generated growing on either gravel, sand, or clay.
This still happens from time to time.
Thanks for the screen shots. I forgot about the azalea trees underwater.
-Also, on another note; Sunken ships & water temples seem to be more rare, after the world height change. Although, it may just be me being super unlucky.
The cords are 171, 63, -37.
I have no Prt Sc key, as my 15.6 laptop doesn't have a full keyboard. I can't provide a screenshot, sorry.
I hope a future update would change the key bindings, that aren't assessable to everyone's keyboard.
My keyboard ends at the enter button.
I have no idea how to provide screenshots from the PC version of bedrock. Unlike in Java, F2 seems disabled.
I have updated my bug report (above) with the world seed, and basic walking directions. I have no idea how to get cords on Bedrock.
Must have Caves & Cliffs experimental features switched on.
I have also downloaded this "official" RTX texture pack. Birch Trees are mistakenly displayed with fruit in it.
I have also downloaded this "official" RTX texture pack. Birch Trees are mistakenly displayed with fruit in it.
my bad
nope the water logged stairs pen, third pic posted on this report. it is exclusive to snow villages, and every pen that has the water logged stairs has it guarenteed to generate one one block too close to the fence.
in every other case, sometimes a block like a fenced in haybale will generate too close to a fence block that animals will escape and other times a block won't, its fine as percental occurance.
However, the water logged stairs one need to be one row bigger on the side closes to the fence block, as any generated pens of that type are a guarentee that the structor is unable to succesfully contain animals, as they just use the stair block to walk over the fence block that is too close.