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MC-256428

Sound minecraft:block.portal.trigger plays to completion even if teleportation is cancelled

The bug

The minecraft:block.portal.trigger sound is played whenever the player intersects a minecraft:nether_portal block, and is intended to accompany the intensifying screen overlay as to indicate the dimensional teleportation process. However, if the player then un-intersects the portal block, such as by stepping out of the portal or quickly walking through the portal without intent to cross dimensions, the sound will still play to completion.

This behaviour is undesirable for several reasons:

  • The player is no longer in the process of being teleported, and as such the continued playback of the sound is useless.

  • The screen overlay effect that accompanies the sound is cancelled as expected upon leaving the portal, as the player no longer teleports.

  • The sound is a very major annoyance if, for example, a room is built on the opposite side of the portal in the same dimension such that the portal is to be passed through but not utilized in order to access this room.

How to reproduce

  1. Create a nether portal, or encounter a minecraft:nether_portal block in some other way such as via /setblock

  2. Intersect a portal block in the Survival gamemode

  3. Immediately un-intersect yourself from the portal block in order to abort teleportation

Expected results

The loud sound that plays when the player is inside of a portal would stop playing and therefore would not reach its cacophonous climax.

Actual results

The absolutely deafening sound plays in full even when you've distanced yourself from the portal considerably in the meantime.

Linked issues

Attachments

Comments 1

Thank you for your report!
We're tracking this issue in MC-104964, so this ticket is being resolved and linked as a duplicate.

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muzikbike

(Unassigned)

Unconfirmed

1.19.2

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