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MC-256648

The tail and inside of the saddle on invisible camels will not render when viewed from certain angles

While messing around with camels I noticed that when viewing an invisible camel in spectator mode or when on the same time as them, a few 2D parts of their model will not render when viewed from certain perspectives.

The two texture mishaps I noticed is the inside of the saddle and the top side of the tail texture. This may just be an oversight, but I had also noticed this with the warden in MC-253461.

Linked issues

Attachments

Comments 2

I can confirm this behavior. You can use the following command to reproduce this issue.

/summon minecraft:camel ~ ~ ~ {NoAI:1b,SaddleItem:{id:"minecraft:saddle",Count:1b},ActiveEffects:[{Id:14,Amplifier:0,Duration:999999}]}

With the recent triage of the related issues (MC-256566, MC-271227, MC-271231, MC-271229, MC-271236, MC-271237) and the fact that MC-253461 remains open, I would like to request a review of this ticket to ensure it's resolution is representative of the current stance of these kinds of issues (that being, 2D planes not rendering from all angles when the entity is invisible). Despite the fact that this issue could be viewed as less noticable than others in comparison, it is arguably still as valuable to fix. Entities render properly when viewed normally, so faces not rendering due to the player's gamemode, the entity's teams/effects, or the player's positioning is unusual, and is unexpected to the player. Considering this issue was at one point triaged as well, I argue it makes sense to overturn it's resolution and to bring it in line with more recent reports.

matthewdog6

(Unassigned)

Confirmed

Platform

Low

Rendering, Textures and models

camel, invisibility, saddle, tail

22w42a, 22w43a, 22w44a, 22w45a, 22w46a, ..., 1.19.3, 23w03a, 1.19.4 Pre-release 1, 1.19.4 Pre-release 3, 1.21

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