mojira.dev
MC-256806

Active Glowing Effect Leads to Significant Reduction in FPS

When the client has entities with the glowing effect in frame framerate is significantly reduced. (Not Sure how to handle this, but there is also another report MC-182063, which references the same thing, if I should add to that report instead please comment as such).
What I expect to happen:
Entities with glowing should be visible through blocks and should have the same performance impact as any entity that is visible to the player

What actually happens:
Noticeable frame lag including halving of framerate (my machine is not particularly high end). This only occurs when the entity actually has the glowing effect or tag, but occurs regardless of whether it is concealed behind blocks or not. Entity does not produce this level of FPS drop if it is not glowing.

Steps to Reproduce:
1. Spawn any entity
2. /effect give or /data merge the glowing effect/tag
3. Compare the Framerate visible in the f3 debug menu

Attachments

Comments 1

Thank you for your report!
We're tracking this issue in MC-255876, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki

Bombs_Away_007

(Unassigned)

Unconfirmed

(Unassigned)

1.19.2

Retrieved