mojira.dev
MC-256959

Custom Texture Directory No Longer Works

In prior versions, block/item models could access a texture directory outside of the default directories in the texture folder (block, item) if it existed.

in a working resource pack in 1.19.2, all my custom textures were stored under textures/custom/_, I assume because "custom" is not a native member of the textures folder, the game no longer recognizes it.

 

 

on a side note as well, I have a model that overrides the minecart item texture and uses the texture under textures/entity/minecart. this also no longer works either but does in 1.19.2

Linked issues

Comments 5

Duplicate of MC-256668
Please do not put any custom assets in assets/minecraft/textures/custom, put them in your own namespace. This has always been the recommendation, and following it could have saved you this trouble

that directory that you listed is not where my textures are stored, can you give an example of what you mean by "own namespace"?

assets/custom/textures/item/example

the texture reference would then be "custom:item/example"; "custom" is a namespace.

why isnt this change to the texture packs made public on the change logs? I realize that the reason for the change is some performance issue but they should still mention it.

Mojang has already been notified that it should be mentioned, and will state it in the final, full version changelog, if it stays impossible to target non-block/item folders.

Tyler Baker

(Unassigned)

Unconfirmed

(Unassigned)

22w43a

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