The bug: Unlike placing and breaking blocks on your screen, end crystals aren't that fast on your screen when you have high latency (or ping).
Steps to reproduce:
Join a server outside of your own continent (like joining a North American server as a European for example)
Notice how placing and breaking your end crystal are a lot slower than placing and breaking blocks
Please consider the fact that server-lag is also a big factor here. For example a server with 60 players on will have a lot slower crystals than a server with 2 players on.
For a more severe effect try joining an Australian server as a European, as a North American, etc so that your latency will be above 200ms.
Expected behavior: Your placing and breaking speeds for your crystals on your screen should be the same as placing and breaking blocks if your latency is high.
Actual behavior:Β Server-lag and your latency affect your crystal speeds.
Linked issues
duplicates 1
Comments 4
Basically placing and breaking end crystals should be client sided just like placing and breaking blocks. I mean as in that crystals should appear and disappear on your screen instantly like blocks.
I wrote a better bug report for this, here it is: MC-261107
Is it possible to remove this one though?
Thank you for your report!
We're resolving and linking this ticket forward as a duplicate of MC-261107, as that ticket contains more detailed information and/or has already been triaged by Mojang.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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I can't understand this issue.