mojira.dev

Fusion035

Assigned

No issues.

Reported

MC-268516 Wind charges can't go through non-full blocks such as tall grass and flowers Duplicate MC-268405 Wind charges can move in unusual ways Fixed MC-268404 Wind charges are deflectable with hits that are outside of their hitbox Duplicate MC-268397 Entities hit by wind charges take more knockback if hit from the feet Incomplete MC-264721 A player's hitbox hides while they are on invisibility even if they are fully equipped with armor Works As Intended MC-263560 It is possible to see entities like players through walls because of their blue lines with hitbox (F3 + B) Won't Fix MC-261980 Opening the inventory quickly doesn't make the cursor centered sometimes Duplicate MC-260915 Languages that are written from right to left have their tooltips to the right Duplicate MC-260811 Holding left click on an obsidian block with end crystals and placing the end crystals does not work Works As Intended MC-260798 Double clicking an item in your inventory doesn't put it back in the same slot Works As Intended MC-260673 End crystals don't place right before you left click Cannot Reproduce MC-259906 Using end crystal explosions to damage players wearing blast protection armor causes them to fall down too fast Works As Intended MC-259151 End crystals are way slower than they should be at high latency Duplicate MC-258945 Holding F3 + A allows player to momentarily see nametags and particles through blocks Confirmed MC-258535 End crystal and TNT explosions do same damage regardless of difficulty Fixed MC-256968 Forced to switch to sword to destroy end crystals with weakness Duplicate

Comments

I don't have time for this anymore sorry

No, it happens even when the wind charge collides with the hitbox obviously why else would I make this bug report then?

No, but to make this easier to understand I've split this bug between this one and MC-268515

Syarumi, is this something you would want to record?

That fixed it, thank you for the help Turbo

Sorry about the weird command, I'm not sure how to fix it. I tried editing it to fix it and I tried to post it in the comments but none of them worked.

I hope that is not the case. If it is true then I think that something that should be thought about is to whether help players who play with hitbox ON or not anything to save resources like cost or time. But that is up to Mojang to decide because they know their own priorities the best.

In case if people  are wondering "Why keep the hitbox on?" I will say it again JUST to be extra, extra sure. Basically the point is that a fully armored player is still clearly visible with invisibility on even if their hitbox is not on. So you might as well make it easier for people who regularly use hitboxes so people cannot abuse against that.

I rewrote the bug report below but since I don't know anything about coding I'm not sure if this is good or not. The most important part is the steps to reproduce. The text below was written by ChatGPT so it may not be fully accurate, but it should give a clearer picture of what this bug is about:


 

1. The Bug: The cursor position in the game window does not reset correctly when opening a GUI after the window loses and regains focus. The bug occurs even when the game window does not lose focus externally. It is triggered when the cursor is locked, and a GUI is opened, resulting in an incorrect cursor position.

2. Steps to Reproduce: To reproduce the bug, follow these steps:

  1. Launch the game and ensure the game window has focus.

  2. Within the game, lock the cursor (using the game's input system or a specific key combination).

  3. Open a GUI (e.g., inventory, settings) within the game.

  4. Observe the cursor's position in the GUI.

3. Intended Behavior: The intended behavior is that when the cursor is locked and a GUI is subsequently opened, the cursor should appear from the position where it was locked. This behavior should occur consistently, regardless of whether the cursor was locked before opening the GUI or not.

4. Actual Behavior: The actual behavior is that when the cursor is locked and a GUI is opened, the cursor does not appear from the correct position. This issue is related to a discrepancy in the documentation of GLFW's GLFW.glfwSetCursorPos() method. According to the method's Javadoc, it is stated that glfwSetCursorPos() only works when the cursor mode is set to CURSOR_DISABLED. However, through experimentation, it has been found that the method only takes effect when the cursor mode is set to CURSOR_RELEASED.

In the case of Minecraft, the game attempts to center the cursor when opening a GUI. However, since the GLFW.glfwSetCursorPos() method is invoked by Minecraft while the cursor mode is CURSOR_DISABLED, the action fails to correctly reset the cursor position. As a workaround, a mod has been developed to manually set the cursor mode to CURSOR_RELEASED before invoking Minecraft's cursor centering method.

Please note that this bug report is based on the provided information, and further investigation or clarification may be required from the development team to fully address the issue.

Nope, there wasn't anything that you missed. It's nice to know that it's a feature since it balances end crystals, long story short. 

It's partially fixed but it's still there. Now to reproduce it you have hold left click on the obsidian block with end crystals and try to place it. It wouldn't work that way, and it only happens if you hold left click on the obsidian itself.

UPDATE: Sorry, I just discovered that this is the way to reproduce the bug this whole time. I'll update the bug report addressing this.

Then in that case my suggestion would be to make it so that only non-stackable items don't have this feature. This is so that if you accidentally click a Totem of Undying when you didn't need to you can quickly put it back without getting punished for it especially against quick and skilled PvPers.

I wrote a better bug report for this, here it is: MC-261107

Is it possible to remove this one though?

This should also be fixed for mobs, at least. People often use buffed zombies as dummies to practice Crystal PvP, so it's a shame that the lowered damage still applies for mobs.

Yeah, that's right. It doesn't matter what item or what gamemode you are in though

Basically placing and breaking end crystals should be client sided just like placing and breaking blocks. I mean as in that crystals should appear and disappear on your screen instantly like blocks.

Never mind, it happens on servers but not in singleplayer even if you have low latency. Probably because of the server lag.

No worries Avoma, thank you for the help!