The bug
Knockback dealt by wind charges is different depending on where you hit an entity. The closer to the feet you hit them with the more knockback they will take.
Steps to reproduce:
Throw wind charges at any entity such as a zombie or a player at its head and feet
Notice how it takes more knockback if its feet is hit by the wind charge
Intended behavior
The knockback should be consistent no matter what
Actual behavior
Hitting the feet of the entity makes them take more knockback
Comments 12
I put it in a code block. Please check in text mode if this is still the command you want to provide, or adjust it if necessary.
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I'm unable to reproduce this, also in your video there's a lot of factors that come into account, such as the player not moving but the mob moving. I summoned a wind charge at the exact position for the player and mob with both of them not moving and the vertical knock back was consistent.
No, but to make this easier to understand I've split this bug between this one and MC-268515
Is the wind charge hitting the entity's feet (as in specifically colliding with their hitbox), or hitting the ground near their feet? The two may, and likely do have different results.
This issue seems to have a lot of different factors at play which could affect the result, so having a very clear and consistent set up to confirm it would be very helpful.
No, it happens even when the wind charge collides with the hitbox obviously why else would I make this bug report then?
Sorry about the weird command, I'm not sure how to fix it. I tried editing it to fix it and I tried to post it in the comments but none of them worked.