I don't have time anymore sorry
Just throw it at them like normal don't use command blocks
No players take less vertical/upward knockback than mobs. Maybe they take more horizontal knockback I'm not sure. I'll edit this bug report to make it more clear on what the bug is about. After editing it does anyone wanna get rid of the "Duplicate" label, as that is incorrect? Thank you.
No blast protection is what causes players to take less knockback than mobs. Should I still make a new report?
Grey, I don't see what else there is to explain sorry. The reason why the bug that you showed is labeled as "Works As Intended" is because the term "blast" in "blast protection" is used correctly, therefore it's intentional that blast protection lowers knockback from wind charges.
But this bug that I wrote states that players take less knockback than mobs, therefore it has nothing to do with the term "blast" or anything like that. Maybe this bug is from a coding issue. Does that make sense or is there anything else you're wondering about, Grey?
I think I should've written my other comment a little bit better, sorry about that.
The reason why MC-268411 is labeled "Works As Intended" is because the reporter didn't know that the term "blast" can also be used to call a "strong gust of wind or air". Therefore they thought that Blast Protection lowering knockback from wind charges was unintentional. But this bug report that I made has nothing to do with any of this at all. That's why I made this bug report.
It's not a duplicate. The bug report says that players take more knockback from wind charges than mobs. It doesn't say that knockback is lowered by blast protection, that's when it would be a duplicate.
It's gonna be annoying whenever you're fighting someone and your pearl lands on your opponent's wind charge or your own wind charge. That's why it's not worth keeping the bug if I think about what you've just said Ruukoto
Oh by invul timer you mean damage tick (red phase of the player's skin). What you just explained happens in older versions but not in the newer versions anymore, you would have to hit them manually.
No, the bug happens even if you aren't crouched which is why it also affects End Crystal PvP especially with slow falling. You just need to throw the ender pearl on the ground.
Seems like my bug report was misunderstood. I made this bug report super unclear, mods is it ok if I write a new one that's much better?
Well they're definitely not the same but they're probably not related either. That bug report has nothing to do with packets for example whereas this one does.
Like I said in the bug report, your latency and the server lag shouldn't decide on how much time you get. That is not fair.
Nathan L yeah man let me make myself take more knockback so other people can pop my totems and kill me, great feature bro
The switch off-hand is also important. When you hold the key for that it makes a lot of noise especially if you do it holding armor pieces. You can't hear the noise but other people can.
That bug report doesn't have any solution that keeps end crystal pvp skillful and fair. It lacks a consistent delay for all players regardless of their latency or server lag. It also doesn't have a video demonstrating what that consistent delay could be, like the video I made showing how different delays actually look like so people could see what options there are. So fixing it using that bug report won't make end crystal pvpers happy.
I suggest to make the hitbox as small as possible. This is to increase the skill gap in End Crystal PvP by making it take more aim.
Apparently this bug is not resolved if sprint action is set to the side button of a gaming mouse. Tested this on 1.21.11.
If you wanna reproduce this bug and don’t have a side button on your mouse you can just assign it to any other mouse button.