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MC-259192

Server/client position desync when running /ride too fast and manually dismounting

When running /ride on the player every tick (or every other tick), if the player manually dismounts the vehicle entity, their position will become desynced (as in, they will no longer be riding the entity client-side but they still are server-side) until the vehicle entity dies or the player relogs. If the player crouches, their position will be briefly resynced, but this also dismounts the vehicle again.

Linked issues

Attachments

Comments 1

Evtema3

gegy

Confirmed

Platform

Normal

Commands, Networking

23w03a, 23w04a, 23w05a, 23w06a, 23w07a

1.19.4 Pre-release 1

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