The Bug:
The "ITEM_INTERACT_FINISH" game event overrides other game events causing several actions to not produce their intended vibration frequency.
For example, let's take the "EAT" game event. This game event produces a vibration frequency of 8, however, when we finish eating some food, the "ITEM_INTERACT_FINISH" game event is also called, therefore the action eating will always produce a vibration frequency of 14 instead of 8.
Steps to Reproduce:
Build the setup as shown in the provided attachment.
Obtain some food, for example, some bread.
While standing near the sculk sensor, eat the bread and look at the vibration frequency that the sculk sensor outputs.
Take note as to whether or not the "ITEM_INTERACT_FINISH" game event overrides other game events causing several actions to not produce their intended vibration frequency.
Observed Behavior:
The "ITEM_INTERACT_FINISH" game event overrides other game events causing several actions to not produce their intended vibration frequency.
Expected Behavior:
The "ITEM_INTERACT_FINISH" game event would not override other game events, therefore resulting in actions producing their intended and correct vibration frequency.
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