The bug
The ITEM_INTERACT_FINISH
game event still overrides certain other game events with a signal strength of 3 (since 23w12a).
Affected game events
The
DRINK
game event. This includes a player or wandering trader drinking a milk bucket; a player drinking a potion or a water bottle in survival mode; or a player drinking an ominous bottle, regardless of game mode. Since 23w12a, it should output a signal of 8.The
PROJECTILE_SHOOT
game event. This seems to only affect shooting with a bow. Since 23w12a, it should output a signal of 3. Therefore, this currently makes no gameplay difference, since both events share the same signal strength.
Linked issues
is duplicated by 7
Attachments
Comments 3
This behavior has changed in 23w12a since all game events were simplified. Only the drink event seems to still be an issue (projectile_shoot game event was changed to be 3 as well).
I had this same glitch, but with a water bottle instead of a milk bucket. It’s worth noting that it works as intended in Creative mode (giving a signal strength of 7), but in Survival mode it’s broken (signal strength of 2).