mojira.dev
MC-260444

Item interaction finish game event still overrides certain game events, causing them to produce the wrong vibration frequency

The bug

The ITEM_INTERACT_FINISH game event still overrides certain other game events with a signal strength of 3 (since 23w12a).

Affected game events

  • The DRINK game event. This includes a player or wandering trader drinking a milk bucket; a player drinking a potion or a water bottle in survival mode; or a player drinking an ominous bottle, regardless of game mode. Since 23w12a, it should output a signal of 8.

  • The PROJECTILE_SHOOT game event. This seems to only affect shooting with a bow. Since 23w12a, it should output a signal of 3. Therefore, this currently makes no gameplay difference, since both events share the same signal strength.

Linked issues

Attachments

Comments 3

I had this same glitch, but with a water bottle instead of a milk bucket. It’s worth noting that it works as intended in Creative mode (giving a signal strength of 7), but in Survival mode it’s broken (signal strength of 2).

This behavior has changed in 23w12a since all game events were simplified. Only the drink event seems to still be an issue (projectile_shoot game event was changed to be 3 as well).

This also affects wandering traders drinking milk buckets.

ampolive

(Unassigned)

Confirmed

Gameplay

Normal

Game Events, Redstone

sculk_sensor

1.19.2, 1.19.3, 23w05a, 1.19.4 Pre-release 1, 1.19.4 Pre-release 2, ..., 23w33a, 1.20.2, 1.20.4, 1.21, 1.21.1

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