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MC-266028

Calibrated sculk sensor recognizes player drinks only if the player is in gamemode creative

A calibrated sculk sensor does not recognize a player who drinks in survival/adventure mode but it recognizes a player who drinks in creative (screenshots in attachment).

As you can see on the screenshots, the "end of an interaction" is recognized at redstone power 3 for any gamemode but the "drinking" interaction is recognized at restone power 8 only in creative mode.

I also tried the "eat" interaction but this one is recognized in any gamemode (so no problem here).

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Thank you for your report!
We're tracking this issue in MC-260444, so this ticket is being resolved and linked as a duplicate.

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VERDIER CLEMENT

(Unassigned)

Unconfirmed

(Unassigned)

1.20.2

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