I unfortunately have no idea how to replicate this, all I can say that might be useful is that I tend to create a lot of new worlds because I don't use the /reload function whenever I change something in my datapack, I instead create a new world to test things.
But now I was messing around and I found out that despite having no datapacks enabled at all, block and entity tags from a custom datapack were present.
The following video perfectly demonstrates what is happening, watch for yourself on the F3 screen at the side for the block tags: (I wasn't showcasing entity tags in the video but I tried it off-camera and they also work the same way)
Link to YT video: (sorry, I don't know how to embed here)
https://www.youtube.com/watch?v=Z9fySJ8XUOU
If it helps, here is the #time:air_valid json:^{^
^"values":[^
^"minecraft:air",^
^"minecraft:void_air",^
^"minecraft:cave_air",^
^"minecraft:water",^
^"minecraft:lava",^
^"minecraft:grass",^
^"#minecraft:flowers",^
^"minecraft:fern",^
^"minecraft:fire",^
^"minecraft:tall_grass",^
^"minecraft:large_fern",^
^"minecraft:vine",^
^"minecraft:twisting_vines",^
^"minecraft:twisting_vines_plant",^
^"minecraft:weeping_vines",^
^"minecraft:weeping_vines_plant",^
^"#minecraft:crops",^
^"#minecraft:saplings",^
^"#minecraft:signs",^
^"#minecraft:buttons",^
^"minecraft:attached_melon_stem",^
^"minecraft:attached_pumpkin_stem",^
^"minecraft:nether_wart",^
^"minecraft:sweet_berry_bush",^
^"minecraft:cocoa",^
^"minecraft:sugar_cane",^
^"minecraft:dead_bush",^
^"minecraft:seagrass",^
^"minecraft:tall_seagrass",^
^"minecraft:redstone_wire",^
^"minecraft:rail",^
^"minecraft:powered_rail",^
^"minecraft:activator_rail",^
^"minecraft:detector_rail",^
^"minecraft:torch",^
^"minecraft:soul_torch",^
^"minecraft:redstone_torch",^
^"minecraft:glow_lichen",^
^"minecraft:snow",^
^"minecraft:tripwire",^
^"minecraft:mangrove_propagule",^
^"minecraft:frogspawn",^
^"minecraft:sculk_vein"^
^]^
^}^
Does MC-249007 describe your issue?