hey [~[Mojang] Moesh]
Seems like using this method but with a fire aspect weapon does not trigger the fire aspect either.
oh, when I teleport to the far coordinates the armor stand does show up, but it seems like it only renders once the chunks are loaded, which I guess makes sense.
this sadly still happens in the latest 1.19 pre 4 release
this also occurs in 23w07a
this is unfortunately not fixed and still occurs in 23w06a
In 1.19 pre release 2
thx for letting me know 🙂
In 1.19 pre release 2
In 1.19 pre release 1
In 22w19a
Fixed in 22w19a
In 22w19a
In 22w19a
Added a datapack and will edit the bug now to add repro steps
Alright, I put this concept into one datapack so it's easier and lighter.
I'm replying with quite a delay, but I know now what is the cause: It's actually using data modify on a warden while it has suspects of anger that causes this behavior to go crazy, not the fact that its attribute is changing. I know this because I messed around with some things and it is 100% the data modify command that causes this.
So proper title would be modifying the data of a warden causes it to lose agro temporarily and force a roar at the target again.
I will attach the datapack in to this report using attach files, and here are the repro steps:
How to reproduce:
1) Go in survival mode (I recommend giving yourself high resistance and have a repeating command block that clears darkness so this is easier)
2) Summon a warden
3) Attack the warden
4) Watch as it forces itself to roar again after being mad at you.
It works perfectly fine for me on 22w15a & 22w16a but doesn't work on 22w17a and 22w18a. I haven't changed anything, I'm not sure why it's not working, melee attacks from the warden trigger it just fine but after 22w17a it just doesn't trigger from the sonic boom.
Affects 22w18a
Affects 1.18
I added the steps and a pack as you asked, sorry this took a whole year to call back, but I figured this was still relevant since it is not fixed